
Pandora's Box Social and Professional Issues of the Information Age
by Adams, Andrew A.; McCrindle, Rachel J.Buy New
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Summary
Author Biography
Table of Contents
Preface | |
Introduction | |
The Introduction to the Introduction | |
Case Study | |
The Canadian Cyborg | |
User Friendly Cartoon 003880 | |
Lessig's Four Modalities Analysis | |
Figure: Four Modalities Graphic | |
Prophet and Loss: Failing to Foresee the Future | |
Information System Partition | |
The Law is an Ass | |
Case Study | |
Tati v Kitetoa | |
Globalization | |
The Digital Divide | |
Discussion Topics | |
Can Laws be Immoral? | |
Genetically Modified Food, Technologically Modified Humans | |
The Haves and the Have-nots | |
Related | |
Reading | |
Emergence and Convergence of Technologies | |
Introduction | |
User Friendly Cartoon 005020 | |
Emergence | |
The Rise of Print Media | |
The Rise of the Telegraph and Telephone | |
The Rise of Broadcast Media | |
Case Study | |
The Failure of On Digital | |
Case Study | |
The Failure of On Digital | |
The Rise of The Computing Industry | |
The Rise of the Content Industry | |
The Rise of the Internet | |
Capitalism and Commercialization | |
Convergence | |
Content Producers and Distributors | |
Case Study | |
The Biggest Media Merger in History | |
Platform Producers and Content Producers/Publishers | |
Corporate Production v Individual Creativity | |
Market Sector Integration | |
Case Study | |
3rd Generation Phones, 1st Order Mistake? | |
Commerce, Monopoly and Competition | |
Digitization | |
Case Study | |
Global Media, Local Regulation | |
The Big Challenges Ahead | |
Discussion Topics | |
Fit for Purpose? | |
E-Tax | |
Competing with Free Beer | |
Related Reading | |
Digital Entertainment | |
Introduction | |
User Friendly Cartoon 005843 | |
A Short History of Entertainment Technology | |
Linear Visual Entertainment | |
Case Study | |
Satellite v Cable v Terrestrial Broadcast | |
Linear Audio Entertainment | |
Video Games | |
Computer Games | |
User Friendly Cartoon 005848 | |
Case Study | |
EverQuest and Lineage | |
The Effects of Digital Entertainment Technology | |
Digital Entertainment - Friend or Foe? | |
The Toy Town Divide | |
Boys and Girls Come Out to Play: Stereotyping | |
Health Related Issues | |
Curse of the Couch Potato Children | |
Physical Problems | |
Digital Equipment - | |
Part of the Modern Family | |
Does Television Cause Adverse Social Behaviour? | |
Creating Monsters - Do Computer Games Make People Violent? | |
Case Study | |
Grand Theft Auto: Murder Training? | |
Do Computer Games Fuel Addiction and Gambling | |
Power to the Player - Benefits of Computer Games | |
Harnessing the Power of the Brain | |
Education & Learning | |
The Silver Gamers | |
Game Development Grows Up - The Hidden Agenda | |
Discussion Points | |
Should Computer Games be Regulated? Rated? Censored? | |
Couch Potato Syndrome | |
Online Gambling: Menace or Natural Progression? | |
Related Reading | |
Censorship and Freedom of Speech | |
Introduction | |
Reasons for Censorship | |
User Friendly Cartoon 006112 | |
Censorship By States | |
Case Study | |
The Great Firewall of China | |
Censorship of Speakers by Governments | |
Case Study | |
Thefreeworld.net | |
Censorship of Listeners by Governments | |
Censorship by Private Actors | |
Censorship of Speakers by Private Actors | |
Censorship of Listeners by Private Actors | |
Technology for Expression | |
Technological Developments with Expressive Power | |
Censoring Internet Content | |
Case Study | |
www.thinkofthechildren.co.uk | |
Case Study | |
Freenet | |
Client-Server and Peer-to-Peer | |
Discussion Topics | |
France Yahoo! Nazi Memorabilia | |
ISP Liability for Content | |
BT and the IWF | |
Re | |
Table of Contents provided by Publisher. All Rights Reserved. |
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