
Java ME on Symbian OS : Inside the Smartphone Model
by Roy Ben HayunRent Textbook
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Summary
Table of Contents
Introduction to Java ME and programming fundamentals | |
Introduction to Java ME, Symbian OS and mobiles | |
2003 - The Rise of the Mobiles | |
2008 - The Mobile Generation | |
Meet the host - Symbian OS | |
What is Java? | |
Java ME | |
Great - But Why Use Java ME on Symbian OS? | |
Java's Place in the Sun | |
Marketing Routes | |
Time for a Face Lift | |
Summary | |
Fundamentals of Java ME Programming | |
Java MicroEdition environment | |
Introduction to MIDp | |
MIDP Graphical User Interface APIs | |
Other MIDP APIs | |
MIDP Security Model | |
Networking and the Generic Connection Framework | |
MIDP 2.0 and the JTWI (Java Technology for the Wireless Industry) | |
Optional APIs in the JTWI | |
The Symbian OS Java MicroEdition Certification | |
Summary | |
Java ME on Symbian OS (core and advanced chapters) | |
Enter Java ME on Symbian OS | |
Running a first MIDlet on a Symbian smartphone (not another "Hello World") | |
What APIs are supported | |
Proprietary JAD attributes | |
Computing capabilities of Java ME on Symbian OS | |
Java ME hosted on a powerful OS | |
Tooling up for Java ME on Symbian OS | |
Java ME management on the device | |
Crossing to the native | |
Knowing your way around, to find more information | |
Summary | |
Handling diversity | |
General approaches to handling diversity | |
Detecting diversities using properties | |
Using adaptive code and flexible design to handle diversity | |
Handling JSRs fragmentation | |
Handling transitions between foreground and background | |
Supporting diverse input mechanism | |
Handling diverse multimedia formats and protocols | |
Handling screen and display diversity | |
And when there is no trick you can pull | |
Summary | |
Java ME SDKs for Symbian OS | |
Recommended tooling approach for Java ME on Symbian OS | |
Generic SDKs -Java ME SDK 3.0 and WTK 2.5.2 | |
S60 5th Edition and 3rd Edition SDKs | |
SDKs for UIQ 3 UI platform | |
UIQ 3 SDK | |
SDKs for Sony Ericsson SJP-3 | |
Motorola MOTODEV Studio | |
Summary | |
Drill down into MSA, DoJa and MIDP game development | |
Designing advanced applications with MSA | |
So what is MSA? | |
Cool, now what can I do with MSA? | |
Spicing up legacy MIDP application using MSA | |
Beyond MSA 1.1: MIDP 3.0 and MSA 2.0 | |
MSA and Symbian | |
Summary | |
DoJa (Java for FOMA) | |
In The Beginningà | |
DoJa - The Facts | |
I Love JAM | |
Your Basic Ops Manual | |
Eclipsing DoJa | |
Dirty Hands | |
The Big Squeeze | |
A | |
Game Dev | |
DoJa 5.1 Profile | |
DoJa 5.1 Features | |
Summary | |
Writing MIDP games | |
What Is a Game? | |
Building a Simple MIDP Game | |
MIDP 2.0 Game API Core Concepts | |
Building an Advanced Java Game on Symbian OS | |
Summary | |
Java ME best practices | |
Invest in user experience | |
Good Java ME programming practices | |
streamlining the deployment and lifecycle | |
General Symbian OS specific tips | |
Summary | |
Under the hood of the Java ME platform | |
Java ME subsystem architecture | |
The Java applications and the Symbian OS points of view | |
How Symbian OS differs from other Java hosting operating systems | |
First overview on architecture and main processes | |
The AMS | |
The mean and lean, Virtual Machine | |
The Symbian MIDP implementation layer | |
Handling asynchronous Symbian OS operations | |
Java level debugging support | |
Performance | |
Security | |
Summary | |
Integration of JSRs with Symbian OS | |
Importance of integration with native Symbian OS services | |
Types and levels of integration | |
Integration challenges, costs and considerations | |
Which integration style is the right one | |
Enumerating the example JSRs | |
JSR-75 FileConnection package | |
Null integration of JSR-172 Web Services | |
Tight integration with licensees mandatory customization - LCDUI | |
Integration of JSR-135 MMAPI and MIDP 2.0 Media API | |
Integration of JSR-177 SATSA APDU package | |
Integration of JSR-180 SIP | |
Summary | |
Appendices | |
WidSets | |
Why is it relevant to Java? | |
WidSets architecture and features | |
Using WidSets | |
Creating widgets | |
Developing rich widgets | |
Summary | |
SNAP | |
Snap Mobile overview | |
Game development and publishing process | |
Technology overview | |
Getting started with development | |
SNAP | |
Summary | |
Table of Contents provided by Publisher. All Rights Reserved. |
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