iOS Programming The Big Nerd Ranch Guide

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Edition: 2nd
Format: Paperback
Pub. Date: 2011-06-22
Publisher(s): Big Nerd Ranch Guides
List Price: $49.99

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Summary

In this book, the world's leading Apple platform development trainers offer a complete, practical, hands-on introduction to iPhone and iPad programming. The authors walk through all the Apple tools and technologies needed to build successful iPhone/iPad/iPod touch Apps, including the iOSĀ 4.3 SDK, the Objective-C language, Xcode 4 tools, Foundation framework, and the classes that make up the iPhone UI framework. The many topics covered in this book include: Easily setting up elegant, efficient user interfaces with UIKit Creating effective visuals, animation, and effects with Core Graphics, Core Animation, and OpenGL Making the most of the iPhone's powerful multi-touch event handling Building location-aware iPhone applications utilizing Core Location, MapKit, and the magnetometer Localizing applications for international use Creating applications that capture audio and play media Storing data in files or SQLite databases This edition has been updated to cover the iPad. New chapters added to this edition include: UIPopoverController and UISplitViewController Blocks and Categories UIGestureRecognizers and Advanced UIScrollView, CATiledLayer Key-Value Coding and Key-Value Observing Push Notifications Unit Testing

Author Biography

Joe Conway, iPhone instructor for The Big Nerd Ranch, has been writing software on the Mac platform since he was a teenager, and began consulting and training for The Big Nerd Ranch shortly after graduating from the University of Wisconsin.

Aaron Hillegass, CEO of Big Nerd Ranch, has more than 18 years of experience as a software engineer and developer trainer. He wrote the Big Nerd Ranch course on Cocoa, drawing from his experiences working at Apple and NeXT as senior trainer and curriculum developer. He is the author of Cocoa Programming for Mac OS X (Addison-Wesley), the definitive guide to Cocoa programming.

Table of Contents

Introduction

Chapter 1: Simple iOS Application
Chapter 2: Objective-C
Chapter 3: Memory Management
Chapter 4: Delegation and Core Location
Chapter 5: Map Kit and Text input
Chapter 6: Subclassing UIView
Chapter 7: View Controllers (Low Memory Warnings)
Chapter 8: The Accelerometer
Chapter 9: Notification and Rotation
Chapter 10: UITableView and UITableViewController
Chapter 11: Editing UITableView
Chapter 12: UINavigationController
Chapter 13: Camera
Chapter 14: UIPopoverController and UISplitViewController (New)
Chapter 15: Saving, Loading and Multitasking
Chapter 16: Subclassing UITableViewCell
Chapter 17: Core Data (New)
Chapter 18: Localization
Chapter 19: Settings
Chapter 20: Touch Events and UIResponder
Chapter 21: Instruments
Chapter 22: Core Animation Layers
Chapter 23: Controlling Animation with CAAnimation
Chapter 24: Blocks and Categories (New)
Chapter 25: Web Services and UIWebView (New)
Chapter 26: UISplitViewController (New)
Chapter 27: Media Playback and Background Execution
Chapter 28: Bonjour and Web Servers (New)
Chapter 29: Push Notifications and Networking (New)
Chapter 30: Afterword

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