Introducing 3ds Max? 9: 3D for Beginners

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Format: eBook
Pub. Date: 2007-07-01
Publisher(s): Sybex
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Summary

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Table of Contents

Introduction
Basic Concepts
How to Read This Book
What Is CGI?
Production Workflow
CG Workflow
CG Specialties
Core Concepts
Coordinate Systems
Basic Animation Concepts
Basic 3ds Max Terms and Concepts
Summary
Your First Max Animation
Getting Around in 3ds Max
Project and File Management Workflow
The 3ds Max Interface
Jumping Headlong into Animation
Setting Up the Hierarchy
Summary
The 3ds Max Interface
What Am I Looking At?
Managing Scene Objects
Summary
Modeling in 3ds Max: Part I
Planning Your Model
Modeling Concepts
Look at the Mesh You Got Us Into!
Editable Poly Tools
Modeling a Chest of Drawers
Modeling a Hand
Summary
Modeling in 3ds Max: Part II
Setting Up the Scene
The Editable Poly Tools
Lofting the Barrel
Lathing the Wheels
Using Snapshot to Create the Tracks
Summary
Organic Poly Modeling
Setting Up the Scene
Creating the Basic Form
Adding Detail
Final Touches
Summary
Materials and Mapping
Materials
The Material Editor
Mapping a Pool Ball
Mapping, Just a Little Bit More
Maps
More Mapping Exercises
Mapping Coordinates
Summary
Introduction to Animation
Hierarchy in Animation: The Mobile Redux
Using Dummy Objects
Bouncing Ball
Using the Track Editor-Curve Editor
Track View
Anticipation and Momentum in Knife Throwing
Summary
Character Studio and IK Animation
Character Animation
Character Studio Workflow
Creating a Biped
Animating a Biped
Associating a Biped to a Character
Using Inverse Kinematics
Summary
3ds Max Lighting
Basic Lighting Concepts
Three-Point Lighting
3ds Max Lights
Common Light Parameters
Ambient Light
Creating Shadows
Atmospheres and Effects
Light Lister
Summary
3ds Max Rendering
Rendering Setup
Motion Blur
Previewing with ActiveShade
Cameras
Safe Frame
Render Elements
Rendering Effects
Raytraced Reflections and Refractions
Summary
Particles and Dynamics
Understanding Particle Systems
Setting Up a Particle System
Particle Systems and Space Warps
Using Rigid Body Dynamics
Using Soft Body Dynamics
Summary
Index
Table of Contents provided by Publisher. All Rights Reserved.

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