
Introducing 3ds Max? 9: 3D for Beginners
by Dariush Derakhshani; Randi L. Derakhshani; With: Jon McFarlandRent Book
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Summary
Table of Contents
Introduction | |
Basic Concepts | |
How to Read This Book | |
What Is CGI? | |
Production Workflow | |
CG Workflow | |
CG Specialties | |
Core Concepts | |
Coordinate Systems | |
Basic Animation Concepts | |
Basic 3ds Max Terms and Concepts | |
Summary | |
Your First Max Animation | |
Getting Around in 3ds Max | |
Project and File Management Workflow | |
The 3ds Max Interface | |
Jumping Headlong into Animation | |
Setting Up the Hierarchy | |
Summary | |
The 3ds Max Interface | |
What Am I Looking At? | |
Managing Scene Objects | |
Summary | |
Modeling in 3ds Max: Part I | |
Planning Your Model | |
Modeling Concepts | |
Look at the Mesh You Got Us Into! | |
Editable Poly Tools | |
Modeling a Chest of Drawers | |
Modeling a Hand | |
Summary | |
Modeling in 3ds Max: Part II | |
Setting Up the Scene | |
The Editable Poly Tools | |
Lofting the Barrel | |
Lathing the Wheels | |
Using Snapshot to Create the Tracks | |
Summary | |
Organic Poly Modeling | |
Setting Up the Scene | |
Creating the Basic Form | |
Adding Detail | |
Final Touches | |
Summary | |
Materials and Mapping | |
Materials | |
The Material Editor | |
Mapping a Pool Ball | |
Mapping, Just a Little Bit More | |
Maps | |
More Mapping Exercises | |
Mapping Coordinates | |
Summary | |
Introduction to Animation | |
Hierarchy in Animation: The Mobile Redux | |
Using Dummy Objects | |
Bouncing Ball | |
Using the Track Editor-Curve Editor | |
Track View | |
Anticipation and Momentum in Knife Throwing | |
Summary | |
Character Studio and IK Animation | |
Character Animation | |
Character Studio Workflow | |
Creating a Biped | |
Animating a Biped | |
Associating a Biped to a Character | |
Using Inverse Kinematics | |
Summary | |
3ds Max Lighting | |
Basic Lighting Concepts | |
Three-Point Lighting | |
3ds Max Lights | |
Common Light Parameters | |
Ambient Light | |
Creating Shadows | |
Atmospheres and Effects | |
Light Lister | |
Summary | |
3ds Max Rendering | |
Rendering Setup | |
Motion Blur | |
Previewing with ActiveShade | |
Cameras | |
Safe Frame | |
Render Elements | |
Rendering Effects | |
Raytraced Reflections and Refractions | |
Summary | |
Particles and Dynamics | |
Understanding Particle Systems | |
Setting Up a Particle System | |
Particle Systems and Space Warps | |
Using Rigid Body Dynamics | |
Using Soft Body Dynamics | |
Summary | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
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