|
|
|
Interactive Pedagogical Drama: Carmen's Bright IDEAS Assessed |
|
|
1 | (4) |
|
|
Interface Agents and Conversational Agents |
|
|
|
Happy Chatbot, Happy User |
|
|
5 | (8) |
|
|
|
|
|
|
Interactive Agents Learning Their Environment |
|
|
13 | (5) |
|
|
|
|
|
Socialite in derSpittelberg: Incorporating Animated Conversation into a Web-Based Community-Building Tool |
|
|
18 | (5) |
|
|
|
FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway |
|
|
23 | (4) |
|
|
|
When H.C. Andersen Is Not Talking Back |
|
|
27 | (4) |
|
|
Emotion and Believability |
|
|
|
Emotion in Intelligent Virtual Agents: The Flow Model of Emotion |
|
|
31 | (8) |
|
|
|
The Social Credit Assignment Problem |
|
|
39 | (9) |
|
|
|
Adding the Emotional Dimension to Scripting Character Dialogues |
|
|
48 | (9) |
|
|
|
|
|
|
57 | (5) |
|
|
|
|
FantasyA -- The Duel of Emotions |
|
|
62 | (5) |
|
|
|
|
|
|
Double Bind Situations in Man-Machine Interaction under Contexts of Mental Therapy |
|
|
67 | (5) |
|
|
|
|
Happy Characters Don't Feel Well in Sad Bodies! |
|
|
72 | (8) |
|
|
|
|
Reusable Gestures for Interactive Web Agents |
|
|
80 | (8) |
|
|
|
|
A Model of Interpersonal Attitude and Posture Generation |
|
|
88 | (5) |
|
|
|
Modelling Gaze Behaviour for Conversational Agents |
|
|
93 | (8) |
|
|
|
A Layered Dynamic Emotion Representation for the Creation of Complex Facial Expressions |
|
|
101 | (5) |
|
|
|
|
Eye-Contact Based Communication Protocol in Human-Agent Interaction |
|
|
106 | (5) |
|
|
|
Embodiment and Situatedness |
|
|
|
Embodied in a Look: Bridging the Gap between Humans and Avatars |
|
|
111 | (8) |
|
|
|
|
Modelling Accessibility of Embodied Agents for Multi-modal Dialogue in Complex Virtual Worlds |
|
|
119 | (8) |
|
|
|
Bridging the Gap between Language and Action |
|
|
127 | (9) |
|
|
|
|
|
VideoDIMs as a Framework for Digital Immortality Applications |
|
|
136 | (5) |
|
|
|
|
Motion Path Synthesis for Intelligent Avatar |
|
|
141 | (9) |
|
|
|
``Is It Within My Reach?'' -- An Agents Perspective |
|
|
150 | (9) |
|
|
|
|
Simulating Virtual Humans Across Diverse Situations |
|
|
159 | (5) |
|
|
|
|
|
A Model for Generating and Animating Groups of Virtual Agents |
|
|
164 | (6) |
|
|
|
|
|
170 | (5) |
|
|
|
Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning |
|
|
175 | (6) |
|
|
|
|
Modells, Architectures, and Tools |
|
|
|
Designing Commercial Applications with Life-like Characters |
|
|
181 | (1) |
|
|
Comparing Different Control Architectures for Autobiographic Agents in Static Virtual Environments |
|
|
182 | (10) |
|
|
|
|
KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment |
|
|
192 | (5) |
|
|
Using the BDI Architecture to Produce Autonomous Characters in Virtual Worlds |
|
|
197 | (5) |
|
|
|
|
Programmable Agent Perception in Intelligent Virtual Environments |
|
|
202 | (5) |
|
|
|
Mediating Action and Music with Augmented Grammars |
|
|
207 | (5) |
|
|
|
Charisma Cam: A Prototype of an Intelligent Digital Sensory Organ for Virtual Humans |
|
|
212 | (5) |
|
|
|
|
|
Life-like Characters for the Personal Exploration of Active Cultural Heritage |
|
|
217 | (1) |
|
|
Agent Chameleons: Virtual Agents Real Intelligence |
|
|
218 | (8) |
|
|
|
|
|
|
A Scripting Language for Multimodal Presentation on Mobile Phones |
|
|
226 | (5) |
|
|
|
|
|
Narration and Storytelling |
|
|
|
Interacting with Virtual Agents in Mixed Reality Interactive Storytelling |
|
|
231 | (5) |
|
|
|
|
|
|
An Autonomous Real-Time Camera Agent for Interactive Narratives and Games |
|
|
236 | (8) |
|
|
|
|
Solving the Narrative Paradox in VEs -- Lessons from RPGs |
|
|
244 | (5) |
|
|
|
That's My Point! Telling Stories from a Virtual Guide Perspective |
|
|
249 | (5) |
|
|
|
|
Virtual Actors in Interactivated Storytelling |
|
|
254 | (5) |
|
|
Symbolic Acting in a Virtual Narrative Environment |
|
|
259 | (5) |
|
|
|
|
Enhancing Believability Using Affective Cinematograhy |
|
|
264 | (5) |
|
|
|
|
Agents with No Aims: Motivation-Driven Continous Planning |
|
|
269 | (5) |
|
|
|
Evaluation and Design Methodologies |
|
|
|
Analysis of Virtual Agent Communities by Means of AI Techniques and Visualization |
|
|
274 | (9) |
|
|
|
|
|
|
283 | (9) |
|
|
|
|
|
Effects of Embodied Interface Agents and Their Gestural Activity |
|
|
292 | (9) |
|
|
|
|
Embodiment and Interaction Guidelines for Designing Credible, Trustworthy Embodied Conversational Agents |
|
|
301 | (9) |
|
|
|
Animated Characters in Bullying Intervention |
|
|
310 | (5) |
|
|
|
|
|
|
Embodied Conversational Agents: Effects on Memory Performance and Anthropomorphisation |
|
|
315 | (5) |
|
|
|
|
|
320 | (5) |
|
|
|
|
|
Steve Meets Jack: The Integration of an Intelligent Tutor and a Virtual Environment with Planning Capabilities |
|
|
325 | (8) |
|
|
|
|
Machiavellian Characters and the Edutainment Paradox |
|
|
333 | (8) |
|
|
|
|
Socially Intelligent Tutor Agents |
|
|
341 | (7) |
|
|
|
|
|
Multimodal Training Between Agents |
|
|
348 | (6) |
|
|
|
|
Intelligent Camera Direction in Virtual Storytelling |
|
|
354 | (1) |
|
|
|
Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education |
|
|
355 | (1) |
|
|
|
|
An Efficient Synthetic Vision System for 3D Multi-character Systems |
|
|
356 | (2) |
|
|
|
|
|
|
|
Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios |
|
|
358 | (1) |
|
|
|
Emotional Behaviour Animation of Virtual Humans in Intelligent Virtual Environments |
|
|
359 | (1) |
|
|
|
|
360 | (1) |
|
|
|
|
Improving Reinforcement Learning Algorithm Using Emotions in a Multi-agent System |
|
|
361 | (2) |
|
|
Author Index |
|
363 | |