Flash CS3

by
Format: Paperback
Pub. Date: 2007-05-24
Publisher(s): Oreilly & Associates Inc
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Summary

With Flash CS3: The Missing Manual you'll be able to turn an idea into a Flash animation, tutorial, or movie. This book will help you create online tutorials, training materials and full-blown presentations. It also teaches design principles throughout and helps you avoid elements that can distract or annoy an audience. This is the first new release of Flash since Adobe bought Macromedia, which means that it's the first version that will integrate easily with other Adobe products. It's a whole new ballgame when it comes to Flash, and Flash CS3: The Missing Manual offers you complete and objective coverage. It's the perfect companion to this powerful software.

Author Biography

E.A. Vander Veer started out in the software trenches, lexing and yaccing and writing shell scripts with the best of them. She remained busy and happy for years writing C++ programs and wresting data from recalcitrant databases. After a stint as an Object Technology Evangelist (yes, that's an actual job title), she found a way to unite all of her passions: writing about cool computer stuff in prose any human being can understand. Books followed-over a dozen so far-including Facebook: The Missing Manual, PowerPoint 2007: The Missing Manual, JavaScript for Dummies, and XML Blueprints. She lives in Texas with her husband and daughter. Email: emilyamoore@rgv.rr.com.

Christopher Grover received degrees in Creative Writing and Film from Emerson College in Boston, Massachusetts. He's worked as a technical writer, advertising copywriter and product publicist for more than 25 years. His freelance articles have been published in a variety of magazines from Fine Homebuilding to CD-ROM World. Chris's latest project is launching Bolinas Road Creative (http://www.bolinasroad.com), an agency that helps small businesses promote their products and services. He is also the author of Word 2007: The Missing Manual, and co-author of Digital Photography: The Missing Manual.

Table of Contents

Getting Around Flash
Creating Simple Drawings
Animating Your Drawings
Organizing Frames and Layers
Advanced Drawing and Coloring
Adding Special Effects
Reusable Flash: Symbols and Templates
Incorporating Non-Flash Media Files
Automating Flash with Action Script
Controlling Animation
Interacting with Your Audience
Components for Interactivity
Testing and Debugging
Publishing and Exporting
Table of Contents provided by Publisher. All Rights Reserved.

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