The Art of Halo

by
Format: Trade Paper
Pub. Date: 2004-11-09
Publisher(s): Del Rey
List Price: $24.95

Rent Book

Select for Price
There was a problem. Please try again later.

New Book

We're Sorry
Sold Out

Used Book

We're Sorry
Sold Out

eBook

We're Sorry
Not Available

How Marketplace Works:

  • This item is offered by an independent seller and not shipped from our warehouse
  • Item details like edition and cover design may differ from our description; see seller's comments before ordering.
  • Sellers much confirm and ship within two business days; otherwise, the order will be cancelled and refunded.
  • Marketplace purchases cannot be returned to eCampus.com. Contact the seller directly for inquiries; if no response within two days, contact customer service.
  • Additional shipping costs apply to Marketplace purchases. Review shipping costs at checkout.

Summary

When Halo hit the shelves with the launch of the Xbox in 2001, it was an immediate sensation. This action-packed science fictionmilitary combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamersand scored numerous awards for its innovations, irresistibility, and sheer thrills.The Art of Halois a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenonfrom bright idea to brilliant resultand a testament to the creativity of the artists at Bungie Studios. Meet the brains behind Bungie, the birthplace of Halo Feast your eyes on a panorama ofall-newartwork from its spectacular sequelHalo 2one of the most eagerly-awaited games of 2004 Discover the art of game design from the inside out, in interviews withand illustrations bythe Halo creative team Learn the secrets of designing gear from the artists themselves Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more It's all herethe story behind the sensation thatGameProdeclares "above and beyond what console gamers have come to expect"in one virtuoso volume!

Table of Contents

Forewordp. VI
Prefacep. VII
Introduction: Halo's Architectsp. VIII
Character Designp. 1
Environmentsp. 61
Weapons and Gearp. 95
Vehiclesp. 117
The Art of Game Designp. 137
Table of Contents provided by Ingram. All Rights Reserved.

An electronic version of this book is available through VitalSource.

This book is viewable on PC, Mac, iPhone, iPad, iPod Touch, and most smartphones.

By purchasing, you will be able to view this book online, as well as download it, for the chosen number of days.

Digital License

You are licensing a digital product for a set duration. Durations are set forth in the product description, with "Lifetime" typically meaning five (5) years of online access and permanent download to a supported device. All licenses are non-transferable.

More details can be found here.

A downloadable version of this book is available through the eCampus Reader or compatible Adobe readers.

Applications are available on iOS, Android, PC, Mac, and Windows Mobile platforms.

Please view the compatibility matrix prior to purchase.